49 lines
1.6 KiB
Markdown
49 lines
1.6 KiB
Markdown
# Changelog
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## v1.1.0 (Current, Ship Shop Version) - 23/05/2022
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- Painted thrusters, generators and fuel chambers black
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- Painted propellant tanks red
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- Fixed typo on load position label
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- Added two heat sinks
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- Reduced radiators to two bases
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- Replaced `RadiationRate` panel with `HeatTransferRate`
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- Added `StoredHeat` panel
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- Added `Unload` button which turns off all cargo lock beams
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## v1.0.5 - 03/02/2022
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- Changed material of some beams that were accidently changed back to Bastium
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## v1.0.4 - 02/12/2021
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- Fixed a broken cable
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- Added Aim button
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- Added some missing decorative plates
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- Changed material of all plates to Ajatite to reduce mass
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- Added some additional painting & decals
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- Added device mappings to have better labels for fuel and min gen devices
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- New Approach script by Darkyshadow
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## v1.0.3 - 19/10/2021
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- Locked Turtle and TurtleRate to only forward thrust
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- Added Sloth and Sensitivity to limit yaw and pitch thrust
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- Retuned approach script again as it is not dependant on Turtle mode anymore
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- Replaced two chip reader racks with 3-slot racks for more chip space
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## v1.0.2 - 17/10/2021
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- Increased move step of tractor beam to 30 degrees from 20 degrees for slightly faster loading
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- Added load position switch to be able to load asteroids from the sides (see [Loading Asteroids](README.md#loading-asteroids)). Thanks to Udrakan for the idea.
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## v1.0.1 - 15/10/2021
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- Retuned approach script to work better and more reliably
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- Added credit calculations for Aegisium and Exorium ores for the more adventurous Endos
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- Increased ship strength factor to 4.743
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## v1.0.0 - 02/10/2021
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- Initial release
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