Starbase/EGOTech/rocker/USAGE.md
2024-05-09 16:07:27 -07:00

5.4 KiB

Usage

Flying the Ship

Pilot Console

The left lever on the center console controls backwards thrust (braking) and the right lever controls forward thrust.

Interface Function
ForwardThrust Current forward thrust, maximum of 10,000 units
Cruise Activates cruise control, forward thrust will not reset to zero unless turned down.
Turtle, TurtleRate Activates turtle mode which sets forward thrust to a maximum limit of TurtleRate (percent) of full thrust.
Sloth, Sensitivity Activates sloth mode which sets yaw and pitch thrust to a maximum limit of Sensitivity (percent) of full thrust.
Aim Reduces the response time of key presses for pitch and yaw.
ID Toggle for the transponder.
Distance & Range Distance for rangefinder. Range toggles the rangefinders.
Scan, Material, & Credits Material scanning controls. See Scanning Asteroids.
Approach, Beam, Load, Unload, Load Position, Cargo Load & Toggle Cargo loading controls. See Loading Asteroids.
StrengthFactor Current strength of ship. May fluctuate as ore crates are filled. Anything below 1.0 means ship is damaged.
DurabilityErrors Number of durability errors on the ship. If the asteroids are not position correctly it may cause errors
Timer See Timer.

Managing Power and Fuel

Pilot Right Console

Interface Function
Propellant Total propellant remaining in propellant tanks, maximum of 10,000,000 units.
Battery Shows current battery charge of the batteries, maximum of 10,000 units.
Generator Current generator rate, maximum of 100%.
Min Generator Rate & Min Gen Toggle and sets minimum generator rate. See Managing Power.
HeatTransferRate Current heat transfer rate of the heat sinks, maximum of 100%.
StoredHeat Current stored heat in the heat sinks, maximum of 15,000 units.
Fuel Rod 1, Fuel Rod 2, Fuel Rod 3, Fuel Rod 4 Total fuel remaining on fuel rods, maximum of 300,000 units each.
Shutdown Will turn off all fuel chambers thus shutting down generators.

Managing Power

By default the generator will only run and ramp up when the batteries need charging so there is minimum management needed. But you can set a minimum generate rate by setting the Min Generator Rate value using the switch for the minimum rate and turning on Min Gen.

Scanning Asteroids

Scanner

Scan turns on the material scanner. The beam has a range of 100m. Point the beam at an asteroid and Material will show the materials in the asteroid along with the volume of each in stacks. Credits will show the estimated amount of credits you will get for the asteroid if you drop it off at Origin stations. The calculation is 158.8% (worked out this with testing) of the cost of ore of the vendor price. This only has data for safe zone materials. The total volume of the asteroid in Mv is also shown.

Loading Asteroids

Approach an asteroid by pointing the center rangefinder at an asteroid and activating Approach. This will guide the ship to around 10m of the asteroid.

To load asteroids, activate Beam to activate tractor beam and point the beam at an asteroid. Once the beam has locked on, use Load to use beam to load to a compartment. The back compartment should be loaded first followed by the left and right back and finally the the front compartments. The loading of the a compartment will not activate if cargo lock beam of the compartments in front of it is activated.

Once the asteroid is in place the cargo lock beam should activate itself and the tractor beam will reset. If it does not activate for any reason, you can use Toggle to active the cargo lock beam manually and it will also reset the tractor beam.

All these can be done the automated Load function. Point the center rangefinder at the asteroid you wish to load and activate Load. This is activate Approach, Scan and Beam as well as smartly activating the Load of the right compartment. So you can just use Load each time and it will load the asteroids to the right compartment in the right order.

As of version 1.0.2, asteroids can also be loaded faster from the sides, by setting the Load Position to the left or right. Loading from the right can only load to the back and right back compartments and loading from the left can only load the left back compartment. For safety, loading from the sides can only be activated if the cargo compartments on its respective sides are empty. Also the ship will not spin to the side when using Approach automatically, so this has to be done manually. Load can be used once the beam has locked on.

Unload will turn of all cargo lock beams.

Other Stuff

Timer

On the pilot center console there is a Timer panel which acts as a timer. It will run when the ship is active and show total time in years, weeks, days, hours, minutes and seconds. To reset the timer, use your universal tool (U key) and clear the value of the Timer field.