Starbase/EGOTech/others/eol/pebbler/README.md
2024-05-09 16:07:27 -07:00

6.3 KiB

Pebbler

NOTE: The Pebbler is considered end of life and will no longer be getting any updates.

CC BY-NC-SA 4.0 Version Blueprint

The Pebbler is an experimental asteroid hauling ship. It is designed to be used in the safe zone and haul small asteroids. It uses two tractor beams to position asteroids into compartments of cargo lock beams. Although it is not very lucrative, the Pebbler is no frills and will pay itself back in about four or five quick trips to the belt.

The blueprint is provided for free. All feedback is welcome and in game tips (in-game name Egomaniac) are appreciated. However support will be limited but I will try my best.

If you like safe zone asteroid hauling, please consider the Rocker, the Rocker Duo or the Hexxer as well.

Starbase Ship Shop Page

Pebbler Pebbler Pebbler Pebbler Pebbler Pebbler Pebbler Pebbler Pebbler

More photos in the photos folder

Features

The ship has the following features:

  • Standard Cruise and Turtle functions
  • Six T2 generators with two T2 fuel chambers and six spare rods on racks
  • Radiators that provide more than adequate cooling
  • Eight small propellant tanks with 8,000,000 units of propellant
  • 15 batteries
  • 12 T2 box triangle thrusters providing forward thrust
  • 36 T2 manuever thrusters
  • Two tractor beams which will load asteroids into four compartments with cargo lock beams
  • Rangefinder to help judge forward distance
  • Resource bridge for refueling
  • Pretty much max speed 150m/s when empty

Changelog

v1.1.1 (Current) - 30/09/2021

  • Added resource bridge for refueling
  • Removed two generator units as two fuel chambers can only support six generator units
  • Added some bolts to increase ship strength factor to 2.679

v1.1.0 - 26/09/2021

  • Increase width of cargo beam areas, to better support 45Mv asteroids
  • Increase force threshold of tractor beams when loading, to support 45Mv asteroids
  • Reposition tractor beams, to better support 45Mv asteroids
  • Add four additional spare fuel rods

v1.0.0 - 24/09/2021

  • Initial release

Build Cost

Ship Build Cost

TIP: You can craft your own generators (T2), box thruster components (T2) and ship tools to reduce assembly cost.

Download Blueprint

The blueprint file is available in the blueprints folder here.

Known Issues

  • Loading of asteroids are rather slow, especially the larger ones.

Usage

Flying the Ship

Pilot Console

Interface Function
ForwardThrust Current forward thrust, maximum of 10,000 units
Cruise Activates cruise control, forward thrust will not reset to zero unless turned down.
Turtle Activates turtle mode which sets all thrust to a maximum limit of 20% of full thrust.
ID Toggle for the transponder.
Distance Distance for rangefinder. Green button toggles the rangefinder.
StoredBatteryPower Shows current battery charge of the batteries, maximum of 10,000 units.
GeneratorUnitRate Current generator rate, maximum of 100%.
FuelRod1 Total fuel remaining on top fuel rod, maximum of 300,000 units.
FuelRod2 Total fuel remaining on bottom fuel rod, maximum of 300,000 units.
GasNetworkStoredResource Total propellant remaining in propellant tanks, maximum of 8,000,000 units.

Loading Asteroids

To load asteroids, activate Left or Right tractor beam and point the beam at an asteroid. Once the beam has locked on, use Load to use beam to load it into either the front or back compartments. The back compartment should be loaded first, the loading of the back compartment will not activate if the front cargo lock beam is activated.

Once the asteroid is in place the cargo lock beam should activate itself and the tractor beam will reset. If it does not activate because the asteroid is too big or for any other reason, you can use Toggle to active the cargo lock beam manually and it will also reset the tractor beam.

Providing Feedback

I can be found in-game as Egomaniac and on discord as @vinteo81 (vinteo#4211). Feel free to contact me and provide feedback or if you need help. Pull requests are also welcomed for scripts changes/fixes.

I would also love to see any modifications or improvements you have made, so feel free to share! I hope to learn from the community and may also incorporate your changes into future versions.

Of course in-game tips are greatly appreciated.

Frequently Asked Questions

Why is the blueprint free?

This ship is experimental and was quickly put together in a day. I just wanted to test how tractor beams work.

Finally, I am hoping to get feedback from the community and learn from it, so hopefully I will be able to design better ships in the future.

Can I sell ships based on this blueprint?

No.

How much can I make from hauling safe zone asteroids?

It is not very lucrative, but here is an estimated breakdown of 45Mv asteroids (with a rough breakdown of 35Mv shell and 10Mv core) from the safe zone I got during testing.

Material Volume Credits
Ice/Vokarium 45Mv 36k
Ajatite/Charodium 45Mv 58k
Valkite/Bastium 45Mv 27k
Ice/Nhurgite 45Mv 56k