# Usage ## Flying the Ship ![Pilot Console](https://github.com/EGO-Tech/starbase-ships/raw/main/rocker_duo/images/pilot_center_console.jpg) The left lever on the center console controls backwards thrust (braking) and the right lever controls forward thrust. | Interface | Function | |---|---| | `ForwardThrust` | Current forward thrust, maximum of 10,000 units | | `Cruise` | Activates cruise control, forward thrust will not reset to zero unless turned down. | | `Turtle`, `TurtleRate` | Activates turtle mode which sets forward thrust to a maximum limit of `TurtleRate` (percent) of full thrust. | | `Sloth`, `Sensitivity` | Activates sloth mode which sets yaw and pitch thrust to a maximum limit of `Sensitivity` (percent) of full thrust. | | `Aim` | Reduces the response time of key presses for pitch and yaw. | | `Distance` & `Range` | Distance for rangefinder. `Range` toggles the rangefinders.| | `Scan`, `Material`, & `Credits` | Material scanning controls. See [Scanning Asteroids](#scanning-asteroids). | | `Approach`, `Beam`, `Unload`, `Load`, Cargo `Load` & `Toggle` | Cargo loading controls. See [Loading Asteroids](#loading-asteroids). | | `StrengthFactor` | Current strength of ship. May fluctuate as ore crates are filled. Anything below 1.0 means ship is damaged. | | `DurabilityErrors` | Number of durability errors on the ship. If the asteroids are not position correctly it may cause errors | | `Timer` | See [Timer](#timer). | ## Managing Power and Fuel ![Pilot Right Console](https://github.com/EGO-Tech/starbase-ships/raw/main/rocker_duo/images/pilot_right_console.jpg) | Interface | Function | |---|---| | `Propellant` | Total propellant remaining in propellant tanks, maximum of 10,000,000 units. | | `Battery` | Shows current battery charge of the batteries, maximum of 10,000 units. | | `Generator` | Current generator rate, maximum of 100%. | | `Min Generator Rate` & `Min Gen` | Toggle and sets minimum generator rate. See [Managing Power](#managing-power). | | `HeatTransferRate` | Current heat transfer rate of the heat sinks, maximum of 100%. | | `StoredHeat` | Current stored heat in the heat sinks, maximum of 15,000 units. | | `Fuel Rod 1`, `Fuel Rod 2`, `Fuel Rod 3`, `Fuel Rod 4`, `Fuel Rod 5`, `Fuel Rod 6`, `Fuel Rod 7`, `Fuel Rod 8` | Total fuel remaining on fuel rods, maximum of 300,000 units each. | | `Shutdown` | Will turn off all fuel chambers thus shutting down generators. | | `ID` | Toggle for the transponder. | ### Managing Power By default the generator will only run and ramp up when the batteries need charging so there is minimum management needed. But you can set a minimum generate rate by setting the `Min Generator Rate` value using the switch for the minimum rate and turning on `Min Gen`. ## Scanning Asteroids ![Scanner](https://github.com/EGO-Tech/starbase-ships/raw/main/rocker_duo/images/scanner.jpg) `Scan` turns on the material scanner. The beam has a range of 100m. Point the beam at an asteroid and `Material` will show the materials in the asteroid along with the volume of each in stacks. `Credits` will show the _estimated_ amount of credits you will get for the asteroid if you drop it off at Origin stations. The calculation is 158.8% (worked out this with testing) of the cost of ore of the vendor price. **This only has data for safe zone materials.** The total volume of the asteroid in Mv is also shown. ## Loading Asteroids Approach an asteroid by pointing the center rangefinder at an asteroid and activating `Approach`. This will guide the ship to around 10m of the asteroid. To load asteroids, activate `Beam` of either side to activate tractor beam and point the beam at an asteroid. Once the beam has locked on, use `Load` to use beam to load to a compartment. The back compartment should be loaded first followed by the left and right back and finally the the front compartments. **The loading of the a compartment will not activate if cargo lock beam of the compartments in front of it is activated**. Once the asteroid is in place the cargo lock beam should activate itself and the tractor beam will reset. If it does not activate for any reason, you can use `Toggle` to active the cargo lock beam manually and it will also reset the tractor beam. All these can be done the automated `Load` function. Point the center rangefinder at the asteroid you wish to load and activate `Load`. This is activate `Approach`, `Scan` and `Beam` as well as smartly activating the `Load` of the right compartment. So you can just use `Load` each time and it will load the asteroids to the right compartment in the right order. `Unload` will turn of all cargo lock beams on either side. ## Other Stuff ### Timer On the pilot center console there is a `Timer` panel which acts as a timer. It will run when the ship is active and show total time in years, weeks, days, hours, minutes and seconds. To reset the timer, use your universal tool (`U` key) and clear the value of the `Timer` field.