# Changelog ## v1.1.0 (Current, Ship Shop Version) - 23/05/2022 - Painted thrusters, generators and fuel chambers black - Painted propellant tanks red - Fixed typo on load position label - Added two heat sinks - Reduced radiators to two bases - Replaced `RadiationRate` panel with `HeatTransferRate` - Added `StoredHeat` panel - Added `Unload` button which turns off all cargo lock beams ## v1.0.5 - 03/02/2022 - Changed material of some beams that were accidently changed back to Bastium ## v1.0.4 - 02/12/2021 - Fixed a broken cable - Added Aim button - Added some missing decorative plates - Changed material of all plates to Ajatite to reduce mass - Added some additional painting & decals - Added device mappings to have better labels for fuel and min gen devices - New Approach script by Darkyshadow ## v1.0.3 - 19/10/2021 - Locked Turtle and TurtleRate to only forward thrust - Added Sloth and Sensitivity to limit yaw and pitch thrust - Retuned approach script again as it is not dependant on Turtle mode anymore - Replaced two chip reader racks with 3-slot racks for more chip space ## v1.0.2 - 17/10/2021 - Increased move step of tractor beam to 30 degrees from 20 degrees for slightly faster loading - Added load position switch to be able to load asteroids from the sides (see [Loading Asteroids](README.md#loading-asteroids)). Thanks to Udrakan for the idea. ## v1.0.1 - 15/10/2021 - Retuned approach script to work better and more reliably - Added credit calculations for Aegisium and Exorium ores for the more adventurous Endos - Increased ship strength factor to 4.743 ## v1.0.0 - 02/10/2021 - Initial release