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# Changelog
## v1.1.0 (Current) - 23/05/2022
- Painted thrusters' convertors black
- Replaced `RadiationRate` panel with `HeatTransferRate`
- Added `StoredHeat` display
- Added two heat sinks
- Reduced radiators to two bases
- Added speedometer
## v1.0.2 - 12/02/2022
- Replaced ammo magazines to get new 600 capacity
- Updated ammo displays and lights to reflect the new capacity
- Painted all maneuver thrusters fully black
- Painted forward thrusters black and red
## v1.0.1 - 26/01/2022
- Added `Shutdown` button, shuffled controls a bit to make space
- Added name decals
- Added help chip with ship manual URL
## v1.0.0 - 07/01/2022
- Initial release

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# Features
- Four lasers with visual indicators for ammo, heat and power
- Cargo lock beam crosshair
- Aegisium plating
- Standard Cruise function
- Turtle and Sloth functions with adjustable rates
- Transponder system with ping function
- One resource bridge
- Auto generator rate script with adjustable minimum rate
- Six T2 generators with two T2 fuel chambers and two spare rods on racks
- Radiators and heat sinks that provide more than adequate cooling for sustained firing
- Two medium with 8,000,000 units of propellant
- Propellant time and fuel time panels
- 20 batteries
- Six T2 box and eight T2 triangle thrusters providing forward thrust
- Eight T2 maneuver thrusters providing braking thrust
- 18 T2 maneuver thrusters
- [ISAN Mono Waypoint System by Archaegeo](https://github.com/Archaegeo/Starbase/tree/45a9bb464cb71d7de7a214f8e665111d6b2b5989/ISAN-Waypoint%20System)
- Speedometer
- Timer panel
- Odometer panel
- Many extra slots for YOLOL or memory chips
- Service hatches for easy access to fuel rods and weapon ammo
- Top speed of 145m/s

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# Known Issues
- The ship has practically no armour
- I have pretty much zero combat experience and this is my first fighter
- This ship has not been tested in combat at all

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# Jabber by EGOTech
[![CC BY-NC-SA 4.0](https://img.shields.io/badge/License-CC%20BY--NC--SA%204.0-lightgrey.svg)](http://creativecommons.org/licenses/by-nc-sa/4.0/)
## For Jabber information and download, see the [ship page](https://starbase.egotech.space/ships/jabber)
[![EGOTech Discord](https://discordapp.com/api/guilds/1013328685564178472/widget.png?style=banner2)](https://discord.gg/BKwVGvncmN)
## Changelog
View changelog [here](CHANGELOG.md)
## Designed by EGOTech
![EGOTech](../others/egotech/logos/egotech_logo_light.png)

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# Usage
To enter the ship, there is a button in front the cockpit that will open the glass `Canopy`. There is also a button for `Hatch` below the ship. Buttons for these are available in the pilot console.
## Flying the Ship
![Pilot Console](https://github.com/EGO-Tech/starbase-ships/raw/main/jabber/images/pilot_center_console.jpg)
The left lever on the center console controls backwards thrust (braking) and the right lever controls forward thrust.
<nord-table>
| Interface | Function |
|---|---|
| `ForwardThrust` | Current forward thrust, maximum of 10,000 units |
| `Cruise` | Activates cruise control, forward thrust will not reset to zero unless turned down. |
| `Aim` | Reduces the response time of key presses for pitch and yaw. |
| `Turtle` | Activates turtle mode which sets forward thrust to a maximum limit of `TurtleRate` of full thrust. |
| `Sloth` | (Right Console) Activates the low sensitvity mode of pitch and yaw by limiting thrust. Use the `Sensitivity` switch to set the maximum thrust rate of sloth mode.|
| Transponder `Toggle` & `Ping` | Transponder controls, `Toggle` turns on and off ship transponder while `Ping` will activate transponder for three seconds |
| `Speed` | Current speed of the ship in m/s. |
| `ISAN2`, `Heading`, `Dest`, `DTW`, `Deltas`, `WP`, `Up`, `Down`, `Save` & `Home` | See [ISAN Waypoint System](https://github.com/Archaegeo/Starbase/tree/45a9bb464cb71d7de7a214f8e665111d6b2b5989/ISAN-Waypoint%20System) for more informaton. |
| `Timer` | See [Timer](#timer). |
| `Odometer` | See [Odometer](#odometer). |
| `HeatTransferRate` | Current heat transfer rate of the heat sinks, maximum of 100%. |
| `StoredHeat` | Current stored heat in the heat sinks, maximum of 15,000 units. |
| `Shutdown` | Turns off fuel chambers. |
| `Battery` | Shows current battery charge of the batteries, maximum of 10,000 units. |
| `Generator` | Current generator rate, maximum of 100%. |
| `Min Generator Limit` & `Min Gen` | Toggle and sets minimum generator rate. See [Managing Power](#managing-power). |
| `Fuel Rod Left` & `Fuel Rod Right` | Fuel remaining on fuel rods in individual fuel chambers, maximum of 300,000 units for each. |
| `Propellant` | Total propellant remaining in propellant tanks, maximum of 8,000,000 units. |
| `PropTime` | Time and distance remaining of propellant based on current usage. |
| `FuelTime` | Time and distance remaining of fuel based on current usage. |
| `Flow In` & `Flow Out` | Toggle flow modes of resource bridges. See [Refueling Propellant](#refueling-propellant). |
| `Canopy` | Open and closes the cockpit glass canopy. |
| `Hatch` | Open and closes the hatch below the ship. |
| `Service` | Open and closes the service hatches on either side the ship for access to the fuel rods and ammo magazines. |
</nord-table>
## Combat
<nord-table>
| Interface | Function |
|---|---|
| `Fire` | Fire lasers, best bound to a key and held down to fire. |
| `Combat` | Activates combat mode which enables lasers and starts charging them. |
| `Crosshair` | Activates beam crosshair. |
| `Laser Ammo Right 1`, `Laser Ammo Right 2`, `Laser Ammo Left 1` & `Laser Ammo Left 2` | Ammo remaining on lasers, maximum of 600 units for each. |
| `Laser Ammo Heat 1`, `Laser Heat Right 2`, `Laser Heat Left 1` & `Laser Heat Left 2` | Heat generated on lasers, maximum of 1,000 units for each. |
| `Laser Ammo Power 1`, `Laser Power Right 2`, `Laser Power Left 1` & `Laser Power Left 2` | Power remaining on lasers, maximum of 5,000 units for each. |
| `Red` lights | Each row of four lights for each laser representing heat. Each light represents 200 units of power. Blinks when heat reaches 600 units. |
| `Blue` lights | Each row of four lights for each laser representing ammo. Each light represents 150 ammo. Blinks when ammo drops below reaches 150. |
| `Green` lights | Each row of four lights for each laser representing power. Each light represents 1,250 units of power. Blinks when power drops below 1,250. |
</nord-table>
When entering combat, activate `Combat` to turn on lasers and start charging the lasers. `Crosshair` activates the beam crosshair for target aimming. Use `Fire` to fire the lasers. It is best used bound to a key and then holding down the key to fire. Lasers fire alternating in pairs of one each of each side.
For longer sustained firing, activate `Min Gen` with a `Min Generator Rate` of 100.
Open the `Service` hatches for access to the ammo magazines.
### Managing Power
By default the generator will only run and ramp up when the batteries need charging so there is minimum management needed. But you can set a minimum generate rate by setting the `Min Generator Limit` value using the switch for the minimum rate and turning on `Min Gen`.
Open the `Service` hatches for access to the fuel rods.
### Refueling Propellant
The resource bridge below the nose of the ship can be used for refuelling propellant. To refuel from another ship, turn off `Flow Out` on the pilot console and leave `Flow In` turned on. Then connect a resource bridge to the other ship. To refuel another ship, do the opposite, `Flow Out` turned on and `Flow In` turned off.
## Other Stuff
### Timer
On the pilot center console there is a `Timer` panel which acts as a timer. It will run when the ship is active and show total time in years, weeks, days, hours, minutes and seconds. To reset the timer, use your universal tool (`U` key) and clear the value of the `Timer` field.
### Odometer
On the pilot right console there is a `Odometer` panel which will keep track of the ship's estimated flight distance based on speed. To reset the trip odometer, use your universal tool (`U` key) and clear the value of the `Odometer` field.

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:GenRate=:MinEPS*:Min_EPS+(10000-:Battery)/50 goto1

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:fire1=0 :fire2=0 if:fire<1thengoto1end :fire1=:fire :fire2=0
:fire1=0 :fire2=:fire goto1

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n="\n" a="h" b="m" c="s" k="km" e="\n\nDistance:\n"
s=t%60 m=(t-s)%3600/60 h=(t-m*60-s)/3600 d=:sp*t/1000
:FuelTime=n+h+a+m+b+(s-s%1)+c+e+d+k f=:Fuel :fcw=19
t=:Fuel/((f-:Fuel)/4) goto2

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:MinEPS=(:MinEPS+:mes)*(:MinEPS>=0)-:MinEPS>100 goto1

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n="\n" p="Clear panel value to reset trip" k=1000 u="km" t="Trip:"+n
if:Odometer==""then:odometer=n+"Reseting..." :odo_t=0end
s=:sp ifs>150thens=150end :odo_l+=s/k :odo_t+=s/k
if:Odometer==""thengoto1end :Odometer=n+:odo_l+u+n+t+:odo_t+u+n+p
goto1

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n="\n" a="h" b="m" c="s" k="km" e="\n\nDistance:\n" t=0
s=t%60 m=(t-s)%3600/60 h=(t-m*60-s)/3600 d=:sp*t/1000
:PropTime=n+h+a+m+b+(s-s%1)+c+e+d+k p=:Propellant :pcw=19
t=:Propellant/((p-:Propellant)/4) goto2

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:Sensitivity=(:Sensitivity+:sss)*(:Sensitivity>=0)-:Sensitivity>100
goto1

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if:sloth<1then:sense1=100 :sense2=-100 goto1end
:sense1=:sensitivity :sense2=-:sensitivity goto1

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n="\n" p="Clear panel value to reset" q="y" j="w" k="d" l="h" o="m"
u="s" g="Reseting..." a=60 b=a*a c=b*24 e=c*7 f=c*365 x=1000
if:Timer==""then:ts=0 z=n+n+g end :Timer=z
t=:ts s=t%a t-=s m=t%b/a t-=m*a h=t%c/b t-=h*b d=t%e/c t-=d*c w=t%f/e
t-=w*e y=t/f z=n ify>0thenz+=y+q end r=w%1 d+=r*7 ifd>6thenw++ d-=7end
ifw>0thenz+=w/x*x+j end v=d%1 ifv==0.999thend+=0.001end // rounding
ifd>0thenz+=d+k+n elsez+=n end z+=h+l+m+o+s+u+n+n+p :ts++ goto3
// Outputs:
// :Timer - Global for text panel
// Inputs:
// :ts - store timer in seconds, put in memory chip or device

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:Fuel=:Fuel1+:Fuel2+:Fuel3+:Fuel4+:Fuel5+:Fuel6 goto1

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s=3 if:Ping<1thengoto1end i=0 :ponder=1 :idBlink=1
ifi<s*5theni+=1 goto2end :Ping=0 :idBlink=0 :ponder=0 goto1

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if:Turtle<100then:Turtle=:TurtleRate end goto1

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:TurtleRate=(:TurtleRate+:trs)*(:TurtleRate>=0)-:TurtleRate>100 goto1

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a=:a3 :a3=a :a31=a>0 :a32=a>150 :a33=a>300 :a34=a>450 :a3b=a<151 goto1

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a=:a4 :a4=a :a41=a>0 :a42=a>150 :a43=a>300 :a44=a>450 :a4b=a<151 goto1

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@@ -0,0 +1 @@
a=:a1 :a1=a :a11=a>0 :a12=a>150 :a13=a>300 :a14=a>450 :a1b=a<151 goto1

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a=:a2 :a2=a :a21=a>0 :a22=a>150 :a23=a>300 :a24=a>450 :a2b=a<151 goto1

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a=:h3 :h3=a :h31=a>0 :h32=a>200 :h33=a>400 :h34=a>600 :h3b=:h34 goto1

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a=:h4 :h4=a :h41=a>0 :h42=a>200 :h43=a>400 :h44=a>600 :h4b=:h44 goto1

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a=:h1 :h1=a :h11=a>0 :h12=a>200 :h13=a>400 :h14=a>600 :h1b=:h14 goto1

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a=:h2 :h2=a :h21=a>0 :h22=a>200 :h23=a>400 :h24=a>600 :h2b=:h24 goto1

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b=1250 c=2500 d=3750 e=1251
a=:p3 :p3=a :p31=a>0 :p32=a>b :p33=a>c :p34=a>d :p3b=a<e goto2

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b=1250 c=2500 d=3750 e=1251
a=:p4 :p4=a :p41=a>0 :p42=a>b :p43=a>c :p44=a>d :p4b=a<e goto2

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b=1250 c=2500 d=3750 e=1251
a=:p1 :p1=a :p11=a>0 :p12=a>b :p13=a>c :p14=a>d :p1b=a<e goto2

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b=1250 c=2500 d=3750 e=1251
a=:p2 :p2=a :p21=a>0 :p22=a>b :p23=a>c :p24=a>d :p2b=a<e goto2