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# Changelog
## v1.1.0 (Current, Ship Shop Version) - 23/05/2022
- Painted thrusters, generators and fuel chambers black
- Painted propellant tanks red
- Added four heat sinks
- Reduced radiators to four bases
- Replaced `RadiationRate` panel with `HeatTransferRate`
- Added `StoredHeat` panel
## v1.0.2 - 04/03/2022
- Piped and cabled four braking thusters that were not connected
- Added `Unload` buttons which turns off cargo lock beams on right and left side respectively
## v1.0.1 - 03/02/2022
- Changed material of some beams that were accidently changed back to Bastium
## v1.0.0 - 04/12/2021
- Initial release

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EGOTech/rocker_duo/FAQ.md Normal file
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# Frequently Asked Questions
## How much can I make from hauling safe zone asteroids?
It is not very lucrative, but here is an estimated breakdown of 45Mv asteroids (with a rough breakdown of 35Mv shell and 10Mv core) from the safe zone I got during testing.
<nord-table>
| Material | Volume | Credits |
| --- | --- | --- |
| Ice/Vokarium | 45Mv | 36k |
| Ajatite/Charodium | 45Mv | 58k |
| Valkite/Bastium | 45Mv | 27k |
| Ice/Nhurgite | 45Mv | 56k |
</nord-table>

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# Features
- Standard Cruise function
- Turtle and Sloth function with adjustable rates
- 24 T2 generators with eight T2 fuel chambers and 16 spare rods on racks
- Radiators that provide more than adequate cooling
- Four small and four medium propellant tanks with 20,000,000 units of propellant
- 80 batteries
- 24 T2 box and 56 T2 triangle thrusters providing forward thrust
- 124 T2 maneuver thrusters
- Two tractor beams which will load asteroids into two sets of five compartments with cargo lock beams
- Load automation that will load asteroids into the right container in the right order
- Material scanner that will output the materials in stacks as well as the estimated credits you will get for dropping the asteroid off at Origin stations
- Rangefinder to help judge forward distance and for approach
- Resource bridge for refueling
- Pretty much max speed 150m/s when empty

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# Known Issues
- When asteroids are loaded more on one side, the ship can become unbalanced and thrust efficiency drops
- Currently there are no navigation features but will possibly add ISAN and Compass in the future if this ship becomes useful to Endos
- Sometimes after printing the ship, the tractor beams' pitch are not right at the starting position, fix by manually setting the turret pitch (`tbh1` & `tbh2`) to `-15`. Or it will fix itself after you load an asteroid on each side (manually point beam at the asteroids).

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# Rocker Duo by EGOTech
[![CC BY-NC-SA 4.0](https://img.shields.io/badge/License-CC%20BY--NC--SA%204.0-lightgrey.svg)](http://creativecommons.org/licenses/by-nc-sa/4.0/)
## For Rocker Duo information and download, see the [ship page](https://starbase.egotech.space/ships/rocker-duo)
[![EGOTech Discord](https://discordapp.com/api/guilds/1013328685564178472/widget.png?style=banner2)](https://discord.gg/BKwVGvncmN)
## Changelog
View changelog [here](CHANGELOG.md)
## Designed by EGOTech
![EGOTech](../others/egotech/logos/egotech_logo_light.png)

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# Usage
## Flying the Ship
![Pilot Console](https://github.com/EGO-Tech/starbase-ships/raw/main/rocker_duo/images/pilot_center_console.jpg)
The left lever on the center console controls backwards thrust (braking) and the right lever controls forward thrust.
<nord-table>
| Interface | Function |
|---|---|
| `ForwardThrust` | Current forward thrust, maximum of 10,000 units |
| `Cruise` | Activates cruise control, forward thrust will not reset to zero unless turned down. |
| `Turtle`, `TurtleRate` | Activates turtle mode which sets forward thrust to a maximum limit of `TurtleRate` (percent) of full thrust. |
| `Sloth`, `Sensitivity` | Activates sloth mode which sets yaw and pitch thrust to a maximum limit of `Sensitivity` (percent) of full thrust. |
| `Aim` | Reduces the response time of key presses for pitch and yaw. |
| `Distance` & `Range` | Distance for rangefinder. `Range` toggles the rangefinders.|
| `Scan`, `Material`, & `Credits` | Material scanning controls. See [Scanning Asteroids](#scanning-asteroids). |
| `Approach`, `Beam`, `Unload`, `Load`, Cargo `Load` & `Toggle` | Cargo loading controls. See [Loading Asteroids](#loading-asteroids). |
| `StrengthFactor` | Current strength of ship. May fluctuate as ore crates are filled. Anything below 1.0 means ship is damaged. |
| `DurabilityErrors` | Number of durability errors on the ship. If the asteroids are not position correctly it may cause errors |
| `Timer` | See [Timer](#timer). |
</nord-table>
## Managing Power and Fuel
![Pilot Right Console](https://github.com/EGO-Tech/starbase-ships/raw/main/rocker_duo/images/pilot_right_console.jpg)
<nord-table>
| Interface | Function |
|---|---|
| `Propellant` | Total propellant remaining in propellant tanks, maximum of 10,000,000 units. |
| `Battery` | Shows current battery charge of the batteries, maximum of 10,000 units. |
| `Generator` | Current generator rate, maximum of 100%. |
| `Min Generator Rate` & `Min Gen` | Toggle and sets minimum generator rate. See [Managing Power](#managing-power). |
| `HeatTransferRate` | Current heat transfer rate of the heat sinks, maximum of 100%. |
| `StoredHeat` | Current stored heat in the heat sinks, maximum of 15,000 units. |
| `Fuel Rod 1`, `Fuel Rod 2`, `Fuel Rod 3`, `Fuel Rod 4`, `Fuel Rod 5`, `Fuel Rod 6`, `Fuel Rod 7`, `Fuel Rod 8` | Total fuel remaining on fuel rods, maximum of 300,000 units each. |
| `Shutdown` | Will turn off all fuel chambers thus shutting down generators. |
| `ID` | Toggle for the transponder. |
</nord-table>
### Managing Power
By default the generator will only run and ramp up when the batteries need charging so there is minimum management needed. But you can set a minimum generate rate by setting the `Min Generator Rate` value using the switch for the minimum rate and turning on `Min Gen`.
## Scanning Asteroids
![Scanner](https://github.com/EGO-Tech/starbase-ships/raw/main/rocker_duo/images/scanner.jpg)
`Scan` turns on the material scanner. The beam has a range of 100m.
Point the beam at an asteroid and `Material` will show the materials in the asteroid along with the volume of each in stacks.
`Credits` will show the _estimated_ amount of credits you will get for the asteroid if you drop it off at Origin stations.
The calculation is 158.8% (worked out this with testing) of the cost of ore of the vendor price. **This only has data for safe zone materials.** The total volume of the asteroid in Mv is also shown.
## Loading Asteroids
Approach an asteroid by pointing the center rangefinder at an asteroid and activating `Approach`. This will guide the ship to around 10m of the asteroid.
To load asteroids, activate `Beam` of either side to activate tractor beam and point the beam at an asteroid. Once the beam has locked on, use `Load` to use beam to load to a compartment.
The back compartment should be loaded first followed by the left and right back and finally the the front compartments.
**The loading of the a compartment will not activate if cargo lock beam of the compartments in front of it is activated**.
Once the asteroid is in place the cargo lock beam should activate itself and the tractor beam will reset. If it does not activate for any reason, you can use `Toggle` to active the cargo lock beam manually and it will also reset the tractor beam.
All these can be done the automated `Load` function. Point the center rangefinder at the asteroid you wish to load and activate `Load`. This is activate `Approach`, `Scan` and `Beam` as well as smartly activating the `Load` of the right compartment. So you can just use `Load` each time and it will load the asteroids to the right compartment in the right order.
`Unload` will turn of all cargo lock beams on either side.
## Other Stuff
### Timer
On the pilot center console there is a `Timer` panel which acts as a timer. It will run when the ship is active and show total time in years, weeks, days, hours, minutes and seconds. To reset the timer, use your universal tool (`U` key) and clear the value of the `Timer` field.

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{
"filename": "rocker_duo1.jpg",
"path": "images/rocker_duo1.jpg",
"url": "https://github.com/EGO-Tech/starbase-ships/raw/main/rocker_duo/images/rocker_duo1.jpg",
"description": ""
},
{
"filename": "rocker_duo10.jpg",
"path": "images/rocker_duo10.jpg",
"url": "https://github.com/EGO-Tech/starbase-ships/raw/main/rocker_duo/images/rocker_duo10.jpg",
"description": ""
},
{
"filename": "rocker_duo11.jpg",
"path": "images/rocker_duo11.jpg",
"url": "https://github.com/EGO-Tech/starbase-ships/raw/main/rocker_duo/images/rocker_duo11.jpg",
"description": ""
},
{
"filename": "rocker_duo12.jpg",
"path": "images/rocker_duo12.jpg",
"url": "https://github.com/EGO-Tech/starbase-ships/raw/main/rocker_duo/images/rocker_duo12.jpg",
"description": ""
},
{
"filename": "rocker_duo13.jpg",
"path": "images/rocker_duo13.jpg",
"url": "https://github.com/EGO-Tech/starbase-ships/raw/main/rocker_duo/images/rocker_duo13.jpg",
"description": ""
},
{
"filename": "rocker_duo14.jpg",
"path": "images/rocker_duo14.jpg",
"url": "https://github.com/EGO-Tech/starbase-ships/raw/main/rocker_duo/images/rocker_duo14.jpg",
"description": ""
},
{
"filename": "rocker_duo15.jpg",
"path": "images/rocker_duo15.jpg",
"url": "https://github.com/EGO-Tech/starbase-ships/raw/main/rocker_duo/images/rocker_duo15.jpg",
"description": ""
},
{
"filename": "rocker_duo2.jpg",
"path": "images/rocker_duo2.jpg",
"url": "https://github.com/EGO-Tech/starbase-ships/raw/main/rocker_duo/images/rocker_duo2.jpg",
"description": ""
},
{
"filename": "rocker_duo3.jpg",
"path": "images/rocker_duo3.jpg",
"url": "https://github.com/EGO-Tech/starbase-ships/raw/main/rocker_duo/images/rocker_duo3.jpg",
"description": ""
},
{
"filename": "rocker_duo4.jpg",
"path": "images/rocker_duo4.jpg",
"url": "https://github.com/EGO-Tech/starbase-ships/raw/main/rocker_duo/images/rocker_duo4.jpg",
"description": ""
},
{
"filename": "rocker_duo5.jpg",
"path": "images/rocker_duo5.jpg",
"url": "https://github.com/EGO-Tech/starbase-ships/raw/main/rocker_duo/images/rocker_duo5.jpg",
"description": ""
},
{
"filename": "rocker_duo6.jpg",
"path": "images/rocker_duo6.jpg",
"url": "https://github.com/EGO-Tech/starbase-ships/raw/main/rocker_duo/images/rocker_duo6.jpg",
"description": ""
},
{
"filename": "rocker_duo7.jpg",
"path": "images/rocker_duo7.jpg",
"url": "https://github.com/EGO-Tech/starbase-ships/raw/main/rocker_duo/images/rocker_duo7.jpg",
"description": ""
},
{
"filename": "rocker_duo8.jpg",
"path": "images/rocker_duo8.jpg",
"url": "https://github.com/EGO-Tech/starbase-ships/raw/main/rocker_duo/images/rocker_duo8.jpg",
"description": ""
},
{
"filename": "rocker_duo9.jpg",
"path": "images/rocker_duo9.jpg",
"url": "https://github.com/EGO-Tech/starbase-ships/raw/main/rocker_duo/images/rocker_duo9.jpg",
"description": ""
},
{
"filename": "scanner.jpg",
"path": "images/scanner.jpg",
"url": "https://github.com/EGO-Tech/starbase-ships/raw/main/rocker_duo/images/scanner.jpg",
"description": ""
}
],
"videos": [
{
"channel": {
"text": "CrispyChestnuts",
"url": "https://www.youtube.com/channel/UCZuFhUb3UwEfSiUvIZJJ55Q"
},
"video": {
"text": "Crispy demos the Rocker Duo (and Rocker) by Egomaniac",
"url": "https://www.youtube.com/watch?v=SI1ndXVzCmE"
}
}
],
"buildCost": {
"materials": [
{
"ore": "aegisium",
"label": "Aegisium Ore",
"kv": 47343,
"stacks": 27.4
},
{
"ore": "ajatite",
"label": "Ajatite Ore",
"kv": 29879,
"stacks": 17.3
},
{
"ore": "arkanium",
"label": "Arkanium Ore",
"kv": 1013,
"stacks": 0.6
},
{
"ore": "bastium",
"label": "Bastium Ore",
"kv": 84582,
"stacks": 48.9
},
{
"ore": "charodium",
"label": "Charodium Ore",
"kv": 83415,
"stacks": 48.3
},
{
"ore": "exorium",
"label": "Exorium Ore",
"kv": 2314,
"stacks": 1.3
},
{
"ore": "ice",
"label": "Ice",
"kv": 20000,
"stacks": 11.6
},
{
"ore": "karnite",
"label": "Karnite Crystal",
"kv": 19,
"stacks": 0
},
{
"ore": "kutonium",
"label": "Kutonium Ore",
"kv": 12904,
"stacks": 7.5
},
{
"ore": "nhurgite",
"label": "Nhurgite Crystal",
"kv": 54480,
"stacks": 31.5
},
{
"ore": "vokarium",
"label": "Vokarium Ore",
"kv": 60551,
"stacks": 35
},
{
"ore": "total",
"label": "Total ore",
"kv": 396500,
"stacks": 229.5
}
],
"cost": {
"assembly": 267345,
"manufacturing": 433869,
"total": 701214
},
"discord": "https://discord.com/channels/1013328685564178472/1025302374014795837/1235741309868965889"
},
"links": [
{
"text": "Starbase Ship Shop Page",
"url": "https://sb-creators.org/makers/Egomaniac/ship/%5BFREE%5D%20Rocker%20Duo"
},
{
"text": "Ship GitHub Page",
"url": "https://github.com/EGO-Tech/starbase-ships/tree/main/rocker_duo"
}
],
"saleType": "free",
"slug": "rocker-duo",
"description": "The Rocker Duo is a asteroid hauling ship that is basically two Rockers mashed together. It is designed to be used in the safe zone and haul small asteroids. It uses two tractor beams to position asteroids into two sets of five compartments of cargo lock beams in a circular pattern so it can hold up to ten asteroids. It has load automation to approach and load asteroids in the right order as well as a material scanner that gives estimated credits for selling the asteroids.\n\nLoading of asteroids is the slowest compared to the Rocker and Hexxer but it can hold the most asteroids (10 vs 5 or 6).\n\nThe Rocker Duo is also available to buy in game at Central Showroom of Rando 2 Ship Shop at stations with Rando ship shops.",
"shortDescription": "The Rocker Duo is a asteroid hauling ship that is bascially two Rockers mashed together. It is designed to be used in the safe zone and haul small asteroids. It uses two tractor beams to position asteroids into two sets of five compartments of cargo lock beams in a circular pattern so it can hold up to ten asteroids.",
"knownIssues": {
"path": "KNOWN_ISSUES.md",
"url": "https://github.com/EGO-Tech/starbase-ships/raw/main/rocker_duo/KNOWN_ISSUES.md"
},
"faq": {
"path": "FAQ.md",
"url": "https://github.com/EGO-Tech/starbase-ships/raw/main/rocker_duo/FAQ.md"
},
"features": [
{
"label": "Asteroid Capacity",
"value": "10 x T7"
},
{
"label": "Loading Speed",
"value": "Very Slow"
}
],
"tags": [
{
"id": "rando-shop",
"label": "Rando Ship Shop"
},
{
"id": "t2-generator",
"label": "T2 Generators"
},
{
"id": "t2-thruster",
"label": "T2 Thrusters"
},
{
"id": "cargo-lock-beam",
"label": "Cargo Lock Beam"
},
{
"id": "tractor-beam",
"label": "Tractor Beam"
},
{
"id": "small-asteroid-hold",
"label": "Small Asteroid Hold"
}
],
"featureList": {
"path": "FEATURES.md",
"url": "https://github.com/EGO-Tech/starbase-ships/raw/main/rocker_duo/FEATURES.md"
},
"usage": {
"path": "USAGE.md",
"url": "https://github.com/EGO-Tech/starbase-ships/raw/main/rocker_duo/USAGE.md"
},
"discord": "https://discord.com/channels/1013328685564178472/1025302374014795837"
}

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@@ -0,0 +1,19 @@
s=12 m=1000 ib=5 t=10 g=0.200 p=0 i=0 x=ib+s u=0
if:Ap*(:M<m)then:Range=1 goto3+:insideSafeZone end goto1
Kp=0.015 Ki=0.001 Kd=4.2 h=0.50 l=1-h p=:M-s goto5 //NSZ
Kp=0.025 Ki=0.001 Kd=4.5 h=0.50 l=1-h p=:M-s goto5 //SZ
e=:M-s d=(p-e)*Kd*h+d*l i+=e*Ki*(:M<x) o=Kp*e+i f=u/t u+=u<t p=e
z/=:Ap*(:M<m)*(d*d>g+e*e>1) :fcuforward=o*f :fcubackward=(d-i)*f goto5
if(d*d>g+e*e>1)==0then:Ap=0end :fcuforward=0 :fcubackward=0 goto1
//Improved PID - Approximated Profiled Motion PID - VER 1.1
// by: Darkyshadow
// github.com/GameName-Darkyshadow/Starbase
// tips by in game mail are not necessary but appreciated
// Tuning Parameters explained on Github with Manual
//Large Ship Example Tunings
//Kp=0.056 Ki=0.001 Kd=5.4 h=0.50 //t=20 //Super Conservative
//Kp=0.080 Ki=0.001 Kd=5.8 h=0.50 //t=20 //Conservative
//Medium Ship Example Tunings
//Kp=0.090 Ki=0.001 Kd=5.8 h=0.98 //t=10 //Medium Aggressive

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@@ -0,0 +1 @@
:GenRate=:MinEPS*:Min_EPS+(10000-:Battery)/50 goto1

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@@ -0,0 +1,10 @@
if:load<1thengoto1end :Approach=1 :Scan=1
if:cb1<1 and :cb2<1 and :cb3<1then:l3=1 goto10end
if:cb8<1 and :cb9<1 and :cb0<1then:l8=1 goto10end
if:cb1<1 and :cb2<1then:l2=1 goto10end
if:cb9<1 and :cb0<1then:l9=1 goto10end
if:cb4<1 and :cb5<1then:l4=1 goto10end
if:cb6<1 and :cb7<1then:l7=1 goto10end
if:cb1<1then:l1=1 goto10end if:cb0<1then:l0=1 goto10end
if:cb5<1then:l5=1 goto10end if:cb6<1then:l6=1 goto10end
:load=0 goto1

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@@ -0,0 +1,4 @@
if:l8<1thengoto1end if:cb9>0 or :cb0>0then:l8=0 goto1end :b2=1
if:tbl2<1thengoto1end :tbp2=6.5 :tbh2=0 :Approach=0
if:tbf2>100thengoto3end :tbr2+=30 if:tbr2<180thengoto3end
if:tbf2>100thengoto4end :cb8=1 :b2=0 :tbr2=0 :tbh2=-15 :l8=0 goto1

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@@ -0,0 +1,4 @@
if:l9<1thengoto1end if:cb0>0then:l9=0 goto1end :b2=1
if:tbl2<1thengoto1end :tbp2=6.5 :tbh2=0 :Approach=0
if:tbf2>100thengoto3end :tbr2+=30 if:tbr2<120thengoto3end
if:tbf2>100thengoto4end :cb9=1 :b2=0 :tbr2=0 :tbh2=-15 :l9=0 goto1

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@@ -0,0 +1,4 @@
if:l0<1thengoto1end :b2=1
if:tbl2<1thengoto1end :tbp2=6.5 :tbh2=0 :Approach=0
if:tbf2>100thengoto3end :tbr2+=30 if:tbr2<60thengoto3end
if:tbf2>100thengoto4end :cb0=1 :b2=0 :tbr2=0 :tbh2=-15 :l0=0 goto1

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@@ -0,0 +1,4 @@
if:l7<1thengoto1end if:cb6>0then:l7=0 goto1end :b2=1
if:tbl2<1thengoto1end :tbp2=6.5 :tbh2=0 :Approach=0
if:tbf2>100thengoto3end :tbr2-=30 if:tbr2>-120thengoto3end
if:tbf2>100thengoto4end :cb7=1 :b2=0 :tbr2=0 :tbh2=-15 :l7=0 goto1

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@@ -0,0 +1,4 @@
if:l6<1thengoto1end :b2=1
if:tbl2<1thengoto1end :tbp2=6.5 :tbh2=0 :Approach=0
if:tbf2>100thengoto3end :tbr2-=30 if:tbr2>-60thengoto3end
if:tbf2>100thengoto4end :cb6=1 :b2=0 :tbr2=0 :tbh2=-15 :l6=0 goto1

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@@ -0,0 +1,4 @@
if:l3<1thengoto1end if:cb1>0 or :cb2>0then:l3=0 goto1end :b1=1
if:tbl1<1thengoto1end :tbp1=6.5 :tbh1=0 :Approach=0
if:tbf1>100thengoto3end :tbr1+=30 if:tbr1<180thengoto3end
if:tbf1>100thengoto4end :cb3=1 :b1=0 :tbr1=0 :tbh1=-15 :l3=0 goto1

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@@ -0,0 +1,4 @@
if:l2<1thengoto1end if:cb1>0then:l2=0 goto1end :b1=1
if:tbl1<1thengoto1end :tbp1=6.5 :tbh1=0 :Approach=0
if:tbf1>100thengoto3end :tbr1+=30 if:tbr1<120thengoto3end
if:tbf1>100thengoto4end :cb2=1 :b1=0 :tbr1=0 :tbh1=-15 :l2=0 goto1

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@@ -0,0 +1,4 @@
if:l1<1thengoto1end :b1=1
if:tbl1<1thengoto1end :tbp1=6.5 :tbh1=0 :Approach=0
if:tbf1>100thengoto3end :tbr1+=30 if:tbr1<60thengoto3end
if:tbf1>100thengoto4end :cb1=1 :b1=0 :tbr1=0 :tbh1=-15 :l1=0 goto1

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@@ -0,0 +1,4 @@
if:l4<1thengoto1end if:cb5>0then:l4=0 goto1end :b1=1
if:tbl1<1thengoto1end :tbp1=6.5 :tbh1=0 :Approach=0
if:tbf1>100thengoto3end :tbr1-=30 if:tbr1>-120thengoto3end
if:tbf1>100thengoto4end :cb4=1 :b1=0 :tbr1=0 :tbh1=-15 :l4=0 goto1

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@@ -0,0 +1,4 @@
if:l5<1thengoto1end :b1=1
if:tbl1<1thengoto1end :tbp1=6.5 :tbh1=0 :Approach=0
if:tbf1>100thengoto3end :tbr1-=30 if:tbr1>-60thengoto3end
if:tbf1>100thengoto4end :cb5=1 :b1=0 :tbr1=0 :tbh1=-15 :l5=0 goto1

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@@ -0,0 +1,5 @@
s=1728 o=" Ore" c=" Crystal" i=0 if:scan<1thengoto1end :scn=1 :vt=0
ifi<:sr then:ix=i :vt+=:vl goto3+i end ifi>0thengoto5end goto1
:v1=:vl/s :m1=:mt-c-o i++ goto2
:v2=:vl/s :m2=:mt-c-o i++ goto2
:scan=0 :reset=1 goto1

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@@ -0,0 +1,12 @@
p="\n" q=p+p s=" stks"+q k="k" a="Ajatite" b="Bastium" c="Charodium"
i="Ice" n="Nhurgite" v="Valkite" o="Vokarium" ab="Aegisium"
ac="Exorium" r=q+"NO RESULT" u=1000 d=.544 e=.87 f=3.81 g=.816
h=2.721 j=.544 l=.979 m=1.588 ad=2.503 ae=4.354
if:m1=="" or :m2==""thengoto11end if:vt<1thengoto12end
:Material=q+:m1+p+:v1+s+:m2+p+:v2+s x=:m1 y=:m2 z=x==a w=x==i
cr=:v1*(z*d+w*g+(x==v)*j)
cr+=:v2*((y==b)*e+(y==c)*f+(y==n)*h+(y==o)*l+(y==ab)*ad+(y==ac)*ae)
t=:vt/u cr*=m :Credits=p+cr+k+q+"Volume:"+p+t+"Mv" goto5
:Material=r :Credits=r goto5
aa=q+"Scanning..." :Material=aa :Credits=aa goto5

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@@ -0,0 +1 @@
:MinEPS=(:MinEPS+:mes)*(:MinEPS>=0)-:MinEPS>100 goto1

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@@ -0,0 +1,2 @@
:Sensitivity=(:Sensitivity+:sss)*(:Sensitivity>=0)-:Sensitivity>100
goto1

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@@ -0,0 +1,2 @@
if:sloth<1then:sense1=100 :sense2=-100 goto1end
:sense1=:sensitivity :sense2=-:sensitivity goto1

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@@ -0,0 +1,12 @@
n="\n" p="Clear panel value to reset" q="y" j="w" k="d" l="h" o="m"
u="s" g="Reseting..." a=60 b=a*a c=b*24 e=c*7 f=c*365 x=1000
if:Timer==""then:ts=0 z=n+n+g end :Timer=z
t=:ts s=t%a t-=s m=t%b/a t-=m*a h=t%c/b t-=h*b d=t%e/c t-=d*c w=t%f/e
t-=w*e y=t/f z=n ify>0thenz+=y+q end r=w%1 d+=r*7 ifd>6thenw++ d-=7end
ifw>0thenz+=w/x*x+j end v=d%1 ifv==0.999thend+=0.001end // rounding
ifd>0thenz+=d+k+n elsez+=n end z+=h+l+m+o+s+u+n+n+p :ts++ goto3
// Outputs:
// :Timer - Global for text panel
// Inputs:
// :ts - store timer in seconds, put in memory chip or device

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@@ -0,0 +1 @@
if:Turtle<100then:Turtle=:TurtleRate end goto1

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@@ -0,0 +1 @@
:TurtleRate=(:TurtleRate+:trs)*(:TurtleRate>=0)-:TurtleRate>100 goto1

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@@ -0,0 +1 @@
if:u2<1thengoto1end :cb6=0 :cb7=0 :cb8=0 :cb9=0 :cb0=0 :u2=0 goto1

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@@ -0,0 +1 @@
if:u1<1thengoto1end :cb1=0 :cb2=0 :cb3=0 :cb4=0 :cb5=0 :u1=0 goto1